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<channel>
	<title>Export 2 Reality</title>
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	<link>http://www.export2reality.co.uk</link>
	<description>3D Design Studio</description>
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			<title>Autodesk 123 Catch</title>
			<link>http://www.export2reality.co.uk/2012/10/16/autodesk-123-catch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=autodesk-123-catch</link>
			<comments>http://www.export2reality.co.uk/2012/10/16/autodesk-123-catch/#comments</comments>
			<pubDate>Tue, 16 Oct 2012 17:28:36 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[3D models]]></category>
		<category><![CDATA[3D scanning]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/?p=376</guid>
						<description><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/3d-models/" title="View all posts in 3D models" rel="category tag">3D models</a>,<a href="http://www.export2reality.co.uk/category/3d-scanning/" title="View all posts in 3D scanning" rel="category tag">3D scanning</a></p><p><a href="http://www.export2reality.co.uk/2012/10/16/autodesk-123-catch/" rel="bookmark" title="Autodesk 123 Catch" target="_blank">View Video</a></p><p></p>
	I recently downloaded and had a play with Autodesk 123 catch. The results were not quite as good as I had hoped for, but still fairly impressive considering what it does. So what does it do? I don&#8217;t know the technical side of it, but basically you take a load of pictures, with any camera [...]<p><a href="http://www.export2reality.co.uk/2012/10/16/autodesk-123-catch/#respond" title="Comment on Autodesk 123 Catch">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/3d-models/" title="View all posts in 3D models" rel="category tag">3D models</a>,<a href="http://www.export2reality.co.uk/category/3d-scanning/" title="View all posts in 3D scanning" rel="category tag">3D scanning</a></p><p><a href="http://www.export2reality.co.uk/2012/10/16/autodesk-123-catch/" rel="bookmark" title="Autodesk 123 Catch" target="_blank">View Video</a></p><p></p>
	<p>I recently downloaded and had a play with <a title="123d catch" href="http://www.123dapp.com/catch">Autodesk 123 catch</a>.</p>
<p>The results were not quite as good as I had hoped for, but still fairly impressive considering what it does.</p>
<p>So what does it do? I don&#8217;t know the technical side of it, but basically you take a load of pictures, with any camera (even an iphone) and it pieces together a 3D model from them.</p>
<p>In the past i have worked on a 3D scanning job which required the use of a £50k 3d scanner and about 30 minutes per scan. It also had to be done at night, and placed very carefully, which in this case meant closing a road. So the idea that this could be re created with a few snaps was very appealing. I had begun to have ideas of my clients taking pictures of things and sending me a ready built 3D model, which I could then just clean up and set up for whatever use they needed. Sadly its not quite that good but there were some interesting results&#8230;</p>
<p>So here are some of the results after afternoon playing around with it:</p>
<p>This is a gravestone just outside the office door (I work in an old chapel by the way!):</p>
<p><iframe src="http://www.youtube.com/embed/Xw8iidZTYtw?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p>The holes are just where it missed or couldn&#8217;t work it out, I find this a bit odd ass I took a lot of the front of the stone and it didn&#8217;t get it.</p>
<p>Next I got a bit ambitious and tried to do an interior. I first did one of the entire office, but it just didnt work (it gets confused with repeating shapes), but I did manage to get this one of my desk:</p>
<p><iframe src="http://www.youtube.com/embed/HJQxyrvnuf8?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p>Lastly, I decided perhaps it would work better just focusing on one thing, so I got Maria to capture me! The results were kind of insulting (I do not look that deformed in reality!)</p>
<p><iframe src="http://www.youtube.com/embed/imMhMxcUTks?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p>In summary, it was fun to do, and interesting, but far from a production ready process right now. I&#8217;ve heard good things about the xbox kinect for this application so I may try that next!</p>
<p><a title="123d catch" href="http://www.123dapp.com/catch">Autodesk 123 catch</a> is free software, give it a try like me and see if you can get some nice results. They also have an iphone app that works in the same way.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://www.export2reality.co.uk/2012/10/16/autodesk-123-catch/#respond" title="Comment on Autodesk 123 Catch">Leave a Comment</a></p>]]></content:encoded>
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			<title>Goat model</title>
			<link>http://www.export2reality.co.uk/2012/08/20/goat-model/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=goat-model</link>
			<comments>http://www.export2reality.co.uk/2012/08/20/goat-model/#comments</comments>
			<pubDate>Mon, 20 Aug 2012 15:59:24 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[Uncategorized]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/?p=345</guid>
						<description><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/uncategorized/" title="View all posts in Uncategorized" rel="category tag">Uncategorized</a></p><p><a href="http://www.export2reality.co.uk/2012/08/20/goat-model/" rel="bookmark" title="Goat model" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" width="400" height="300" src="http://www.youtube.com/embed/1Kj0JIPEh4U?rel=0?wmode=transparent" frameborder="0" allowfullscreen></iframe></div></p>
	Here&#8217;s a quick video of me creating a Goat in Zbrush, to be given away as part of the Trex pack!<p><a href="http://www.export2reality.co.uk/2012/08/20/goat-model/#respond" title="Comment on Goat model">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/uncategorized/" title="View all posts in Uncategorized" rel="category tag">Uncategorized</a></p><p><a href="http://www.export2reality.co.uk/2012/08/20/goat-model/" rel="bookmark" title="Goat model" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" width="400" height="300" src="http://www.youtube.com/embed/1Kj0JIPEh4U?rel=0?wmode=transparent" frameborder="0" allowfullscreen></iframe></div></p>
	<p>Here&#8217;s a quick video of me creating a Goat in Zbrush, to be given away as part of the <a title="Trex" href="http://forum.unity3d.com/threads/147443-Tyrannosaurus-Rex-Animated-3D-model-FREE-GOAT-Released">Trex pack!</a></p>
<p><a href="http://www.export2reality.co.uk/2012/08/20/goat-model/#respond" title="Comment on Goat model">Leave a Comment</a></p>]]></content:encoded>
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			<title>Improved T-rex</title>
			<link>http://www.export2reality.co.uk/2012/08/03/improved-t-rex/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=improved-t-rex</link>
			<comments>http://www.export2reality.co.uk/2012/08/03/improved-t-rex/#comments</comments>
			<pubDate>Fri, 03 Aug 2012 16:34:00 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[GameArt]]></category>
		<category><![CDATA[trex]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/2012/08/03/improved-t-rex/</guid>
						<description><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/uncategorized/" title="View all posts in Uncategorized" rel="category tag">Uncategorized</a></p><p><a href="http://www.export2reality.co.uk/2012/08/03/improved-t-rex/" rel="bookmark" title="Improved T-rex" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" width="400" height="300" src="http://www.youtube.com/embed/jwFk-gpJ8W0?wmode=transparent" frameborder="0" allowfullscreen></iframe></div></p>
	Heres a video showing off the trex model in all its glory. This model is running real time in a game engine, nothing was added in video editing after.<p><a href="http://www.export2reality.co.uk/2012/08/03/improved-t-rex/#respond" title="Comment on Improved T-rex">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/uncategorized/" title="View all posts in Uncategorized" rel="category tag">Uncategorized</a></p><p><a href="http://www.export2reality.co.uk/2012/08/03/improved-t-rex/" rel="bookmark" title="Improved T-rex" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" width="400" height="300" src="http://www.youtube.com/embed/jwFk-gpJ8W0?wmode=transparent" frameborder="0" allowfullscreen></iframe></div></p>
	<p>Heres a video showing off the trex model in all its glory. This model is running real time in a game engine, nothing was added in video editing after. </p>
<p><a href="http://www.export2reality.co.uk/2012/08/03/improved-t-rex/#respond" title="Comment on Improved T-rex">Leave a Comment</a></p>]]></content:encoded>
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			<title>Creating a gun turret for iOS</title>
			<link>http://www.export2reality.co.uk/2012/07/30/creating-a-gun-turret-for-ios/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=creating-a-gun-turret-for-ios</link>
			<comments>http://www.export2reality.co.uk/2012/07/30/creating-a-gun-turret-for-ios/#comments</comments>
			<pubDate>Mon, 30 Jul 2012 09:35:00 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[3D models]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Gun]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[toon]]></category>
		<category><![CDATA[Turret]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/2012/07/30/creating-a-gun-turret-for-ios/</guid>
						<description><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/3d-models/" title="View all posts in 3D models" rel="category tag">3D models</a>,<a href="http://www.export2reality.co.uk/category/computer-games/" title="View all posts in Computer Games" rel="category tag">Computer Games</a></p><p><a href="http://www.export2reality.co.uk/2012/07/30/creating-a-gun-turret-for-ios/" rel="bookmark" title="Creating a gun turret for iOS" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" width="400" height="300" src="http://www.youtube.com/embed/XBrEhJ1TSjQ?wmode=transparent" frameborder="0" allowfullscreen></iframe></div></p>
	A quick video I recorded while making a gun turret the other day for Zombie Lunch<p><a href="http://www.export2reality.co.uk/2012/07/30/creating-a-gun-turret-for-ios/#respond" title="Comment on Creating a gun turret for iOS">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/3d-models/" title="View all posts in 3D models" rel="category tag">3D models</a>,<a href="http://www.export2reality.co.uk/category/computer-games/" title="View all posts in Computer Games" rel="category tag">Computer Games</a></p><p><a href="http://www.export2reality.co.uk/2012/07/30/creating-a-gun-turret-for-ios/" rel="bookmark" title="Creating a gun turret for iOS" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" width="400" height="300" src="http://www.youtube.com/embed/XBrEhJ1TSjQ?wmode=transparent" frameborder="0" allowfullscreen></iframe></div></p>
	<p>A quick video I recorded while making a gun turret the other day for <a title="Zombie Lunch Game" href="http://www.export2reality.co.uk/portfolio/zombie-lunch-augmented-reality-ios-game/">Zombie Lunch</a></p>
<p><a href="http://www.export2reality.co.uk/2012/07/30/creating-a-gun-turret-for-ios/#respond" title="Comment on Creating a gun turret for iOS">Leave a Comment</a></p>]]></content:encoded>
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			<title>Tutorial: Adding edge highlights to painted textures</title>
			<link>http://www.export2reality.co.uk/2012/07/25/tutorial-adding-edge-highlights-to-painted-textures/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tutorial-adding-edge-highlights-to-painted-textures</link>
			<comments>http://www.export2reality.co.uk/2012/07/25/tutorial-adding-edge-highlights-to-painted-textures/#comments</comments>
			<pubDate>Wed, 25 Jul 2012 10:07:29 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[guns]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[toon]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/?p=284</guid>
						<description><![CDATA[<p>Posted in <a href="http://www.export2reality.co.uk/category/tutorials/" title="View all posts in Tutorials" rel="category tag">Tutorials</a></p>I recently created a gun turret for the Zombie Lunch project, and came across with this technique I wanted to share. I simply wanted to quickly add some edge highlights to this gun turret, in order to enhance the metallic properties of the material, and bring out the edges a little more. This model is for a [...]<p><a href="http://www.export2reality.co.uk/2012/07/25/tutorial-adding-edge-highlights-to-painted-textures/#respond" title="Comment on Tutorial: Adding edge highlights to painted textures">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[<p>Posted in <a href="http://www.export2reality.co.uk/category/tutorials/" title="View all posts in Tutorials" rel="category tag">Tutorials</a></p><p>I recently created a gun turret for the <a title="Zombie Lunch" href="http://www.export2reality.co.uk/portfolio/zombie-lunch-augmented-reality-ios-game/">Zombie Lunch</a> project, and came across with this technique I wanted to share.</p>
<p>I simply wanted to quickly add some edge highlights to this gun turret, in order to enhance the metallic properties of the material, and bring out the edges a little more.</p>
<div id="attachment_254" class="wp-caption aligncenter" style="width: 503px"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/07/turret1.jpg"><img class=" wp-image-254 " title="turret with out highlights" src="http://www.export2reality.co.uk/wp-content/uploads/2012/07/turret1.jpg" alt="turret with out highlights" width="493" height="407" /></a><p class="wp-caption-text">Turret- in need of edge high lights</p></div>
<p>This model is for a simple iOS game, so it just has one 512&#215;512, unlit diffuse texture. I could have painted the edge highlights in within photoshop, as I did for the rest of the texture, however the method below is much more accuracte, and could be used for more advanced models (with larger and different types of maps).</p>
<p><span id="more-284"></span></p>
<p>So, heres how to achive this quick and easy finishing touch (im using 3DS max)-</p>
<p>Open up your unwrapped model, and select all the elements to your texture, then add a unwrap UVW modifier.</p>
<p>&nbsp;</p>
<div id="attachment_257" class="wp-caption aligncenter" style="width: 611px"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/07/turret2.jpg"><img class=" wp-image-257 " title="turret UVW" src="http://www.export2reality.co.uk/wp-content/uploads/2012/07/turret2.jpg" alt="turret UVW" width="601" height="407" /></a><p class="wp-caption-text">Add a UVW modifier to the model</p></div>
<p>If you already know how to model in 3Ds max, you should be fairly familiar with this modifier. Very simply it is used to position the UVs (or texture coordinates) of the model.</p>
<p>Now open up the edit UV window and go to Tools&gt;Render UVW template</p>
<p>**Note, this technique works a little better if the UVs are well laid within the square out and the different sized islands are not intersecting each other. If you have not done this, select all the faces and go Mapping&gt;Normal mapping&gt; box mapping&#8230;.its not as good as doing it by hand, but works for this tutorial.**</p>
<div id="attachment_258" class="wp-caption aligncenter" style="width: 611px"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/07/turret3.jpg"><img class=" wp-image-258 " title="turretRenderUVW" src="http://www.export2reality.co.uk/wp-content/uploads/2012/07/turret3.jpg" alt="turretRenderUVW" width="601" height="407" /></a><p class="wp-caption-text">Render to UVW</p></div>
<p>&nbsp;</p>
<p>Normally I use this tool to render out a guide for texturing in photoshop, but its pretty good for getting edge highlights out as well! Use these setting (change the resolution to match your texture) and save it on your computer.</p>
<div id="attachment_259" class="wp-caption aligncenter" style="width: 178px"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/07/renderUVWs.jpg"><img class="size-full wp-image-259" title="renderUVWs" src="http://www.export2reality.co.uk/wp-content/uploads/2012/07/renderUVWs.jpg" alt="renderUVWs" width="168" height="400" /></a><p class="wp-caption-text">Render UVW settings</p></div>
<p>Now open up Adobe Photoshop and use the place tool (file&gt; place) too add the new texture on top of your existing texture, in a new layer.</p>
<p>I had the blend mode set to normal, but you could play around with using other blend modes such as screen.</p>
<div id="attachment_260" class="wp-caption aligncenter" style="width: 485px"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/07/edges.jpg"><img class=" wp-image-260 " title="edges" src="http://www.export2reality.co.uk/wp-content/uploads/2012/07/edges.jpg" alt="Edges" width="475" height="475" /></a><p class="wp-caption-text">Edges</p></div>
<p>&nbsp;</p>
<p>Finally, take the mask or eraser tool, and erase all the lines that are not edges and you want to portray as smooth (such as on this cylinder above).</p>
<div id="attachment_262" class="wp-caption aligncenter" style="width: 467px"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/07/erase.jpg"><img class=" wp-image-262 " title="erase" src="http://www.export2reality.co.uk/wp-content/uploads/2012/07/erase.jpg" alt="erase" width="457" height="457" /></a><p class="wp-caption-text">Erase the unwanted edges</p></div>
<p>Tip: Its not possible to render out thinker lines, but if you want them you could try selecting the lines (CTRL click on the layer) then go select&gt;modify&gt;expand and fill this selection.</p>
<p>Just to add a finishing touch, go filter&gt;blur&gt;gaussian blur to take the pixelated edge off a bit.</p>
<div id="attachment_263" class="wp-caption aligncenter" style="width: 447px"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/07/finsihed_turret.jpg"><img class=" wp-image-263 " title="finished turret" src="http://www.export2reality.co.uk/wp-content/uploads/2012/07/finsihed_turret.jpg" alt="finished turret" width="437" height="425" /></a><p class="wp-caption-text">And heres the finished Turret with some nice edges&#8230;</p></div>
<p>&nbsp;</p>
<p>Remember to like us on <a title="E2R Facebook" href="https://www.facebook.com/pages/Export-2-Reality/148875421866311" target="_blank">facebook</a>, follow us on <a title="Ben Twitter" href="https://twitter.com/E2R_Ben" target="_blank">twitter</a> or sign up for our RSS feed for notifications of more tutorials and news in the future!</p>
<p><a href="http://www.export2reality.co.uk/2012/07/25/tutorial-adding-edge-highlights-to-painted-textures/#respond" title="Comment on Tutorial: Adding edge highlights to painted textures">Leave a Comment</a></p>]]></content:encoded>
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			<title>Unreal engine 4</title>
			<link>http://www.export2reality.co.uk/2012/06/08/unreal-engine-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unreal-engine-4</link>
			<comments>http://www.export2reality.co.uk/2012/06/08/unreal-engine-4/#comments</comments>
			<pubDate>Fri, 08 Jun 2012 09:58:21 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[dynamic lighting]]></category>
		<category><![CDATA[particle effects]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[Unreal engine]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/?p=239</guid>
						<description><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/computer-games/" title="View all posts in Computer Games" rel="category tag">Computer Games</a>,<a href="http://www.export2reality.co.uk/category/engines/" title="View all posts in Engines" rel="category tag">Engines</a></p><p><a href="http://www.export2reality.co.uk/2012/06/08/unreal-engine-4/" rel="bookmark" title="Unreal engine 4" target="_blank">View Video</a></p><p></p>
	I just spotted some new tech demos of the Unreal 4 engine. For those who don&#8217;t know, the unreal engine is a computer game engine, that processes real time 3D graphics and functions. A large chunk of modern PC, PS3 and Xbox 360 games are built and run on the unreal 3 engine. Unreal 4 [...]<p><a href="http://www.export2reality.co.uk/2012/06/08/unreal-engine-4/#respond" title="Comment on Unreal engine 4">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/computer-games/" title="View all posts in Computer Games" rel="category tag">Computer Games</a>,<a href="http://www.export2reality.co.uk/category/engines/" title="View all posts in Engines" rel="category tag">Engines</a></p><p><a href="http://www.export2reality.co.uk/2012/06/08/unreal-engine-4/" rel="bookmark" title="Unreal engine 4" target="_blank">View Video</a></p><p></p>
	<div class="wp-caption aligncenter" style="width: 551px"><img class="      " title="Unreal Engine 4" src="http://www.abload.de/img/screenshot_283085y7iqu.jpeg" alt="Unreal Engine 4" width="541" height="330" /><p class="wp-caption-text">Unreal 4 &#8211; A massive leap in technology</p></div>
<p>I just spotted some new tech demos of the Unreal 4 engine. For those who don&#8217;t know, the unreal engine is a computer game engine, that processes real time 3D graphics and functions. A large chunk of modern PC, PS3 and Xbox 360 games are built and run on the unreal 3 engine.</p>
<p>Unreal 4 was just announced a few days at E3! Already it seems to be an outstanding step forward in terms of what it can deliver.</p>
<p><span id="more-239"></span></p>
<p>Heres a nice flashy video that shows off just what it can do:</p>
<p><iframe src="http://www.youtube.com/embed/OZmRt8gCsC0" frameborder="0" width="541" height="330"></iframe></p>
<p>As well as a much needed UI makeover (which reminds me A LOT of how <a title="Unity 3D" href="http://unity3d.com/" target="_blank">Unity 3D</a> is set up), there are some very advanced dynamic realtime lighting and particle effects. This video really showcases the features well:</p>
<p>&nbsp;</p>
<p><iframe src="http://www.youtube.com/embed/MOvfn1p92_8" frameborder="0" width="541" height="330"></iframe></p>
<p>I can&#8217;t wait to get stuck in with engine and see what can be produced. I still feel strongly that way too much time is needed to learn how to use engines (and 3d apps for that matter) to create desired effects, and it often leads to the initial artistic idea being forgotten and replaced with technical problem solving. This version of unreal seems like it really could bring the power back to the artist.</p>
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			<title>Tyrannosaurus Rex</title>
			<link>http://www.export2reality.co.uk/2012/05/18/tyrannosaurus-rex/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tyrannosaurus-rex</link>
			<comments>http://www.export2reality.co.uk/2012/05/18/tyrannosaurus-rex/#comments</comments>
			<pubDate>Fri, 18 May 2012 10:26:43 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[3D models]]></category>
		<category><![CDATA[Unity Asset Store]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dinosaur]]></category>
		<category><![CDATA[trex]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[zbrush]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/?p=218</guid>
						<description><![CDATA[<p>Posted in <a href="http://www.export2reality.co.uk/category/3d-models/" title="View all posts in 3D models" rel="category tag">3D models</a>,<a href="http://www.export2reality.co.uk/category/unity-asset-store/" title="View all posts in Unity Asset Store" rel="category tag">Unity Asset Store</a></p>After watching Jurrasic Park one too many times I got inspired to created a 3D model of a Tyrannosaurus Rex, and 6 months later here it is! (it was a spare time project). From the start I decided to make it work well with the Unity 3D game engine, which is our current preferred engine here at [...]<p><a href="http://www.export2reality.co.uk/2012/05/18/tyrannosaurus-rex/#respond" title="Comment on Tyrannosaurus Rex">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[<p>Posted in <a href="http://www.export2reality.co.uk/category/3d-models/" title="View all posts in 3D models" rel="category tag">3D models</a>,<a href="http://www.export2reality.co.uk/category/unity-asset-store/" title="View all posts in Unity Asset Store" rel="category tag">Unity Asset Store</a></p><p style="text-align: center;"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/05/trex_still.jpg"><br />
<img class="aligncenter  wp-image-219" title="trex_still" src="http://www.export2reality.co.uk/wp-content/uploads/2012/05/trex_still.jpg" alt="Tyrannosaurus Rex 3D Model" width="540" height="408" /></a></p>
<p>After watching Jurrasic Park one too many times I got inspired to created a 3D model of a Tyrannosaurus Rex, and 6 months later here it is! (it was a spare time project). From the start I decided to make it work well with the <a title="Unity 3D" href="http://unity3d.com/" target="_blank">Unity 3D game</a> engine, which is our current preferred engine here at Export 2 Reality.</p>
<p>I started by sculpting a high poly model in Zbrush, refined it A LOT, then took it into 3D studio max, re topoligised it (changed the structure of the mesh), before taking it back to z brush for more details and base colour texture. Once I was happy with the model I baked the maps into the low poly version of the model and rigged and animated it. I have created a character in this manner before, but this time I really got to grips with the workflow, and hope to do it much faster in the future.</p>
<p>You can see the latest version of the model in the interactive viewer by clicking on the image below</p>
<div id="attachment_221" class="wp-caption aligncenter" style="width: 550px"><a title="Trex web player" href="http://dl.dropbox.com/u/4633015/unity_tests/Trex/WebPlayer/WebPlayer.html" target="_blank"><img class=" wp-image-221 " title="trex_webplayer" src="http://www.export2reality.co.uk/wp-content/uploads/2012/05/trex_still3.jpg" alt="" width="540" height="416" /></a><p class="wp-caption-text">Trex 3D webplayer</p></div>
<p>If you happen to be a unity user, and could do with a trex in your game (who wouldn&#8217;t want that!) then you might be interested to know ive put it on the unity store. Its simple and secure, drag it and drop it right into your unity project! <a title="Trex unity store" href="http://u3d.as/content/export-2-reality/t-rex-animated-/2Wj" target="_blank">Get it here.</a></p>
<p>Looking for a custom built 3D character for your game or animation? <a title="Contact Us" href="http://www.export2reality.co.uk/contact-us/" target="_blank">Let us know</a> (it doesn&#8217;t have to be a dinosaur, but we will like you more if it is).</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			<title>Forms- An Olympic digital animation</title>
			<link>http://www.export2reality.co.uk/2012/04/24/forms-an-olympic-digital-animation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=forms-an-olympic-digital-animation</link>
			<comments>http://www.export2reality.co.uk/2012/04/24/forms-an-olympic-digital-animation/#comments</comments>
			<pubDate>Tue, 24 Apr 2012 13:08:13 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[Art]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[dynamic 3d animation]]></category>
		<category><![CDATA[olympics]]></category>
		<category><![CDATA[particles]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/?p=203</guid>
						<description><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/art/" title="View all posts in Art" rel="category tag">Art</a></p><p><a href="http://www.export2reality.co.uk/2012/04/24/forms-an-olympic-digital-animation/" rel="bookmark" title="Forms- An Olympic digital animation" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" src="http://player.vimeo.com/video/37955460?color=00ff99" width="400" height="300?wmode=transparent" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
	I just recently discovered this stunning animation: &#8220;Forms is a digital artwork that responds to the human body in motion. It focuses exclusively on the mechanics of movement, using footage of world-class athletes to illustrate human movement at the extremes of perfection. Videos of athletes were processed through custom software to create evolving abstract forms [...]<p><a href="http://www.export2reality.co.uk/2012/04/24/forms-an-olympic-digital-animation/#respond" title="Comment on Forms- An Olympic digital animation">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[	<p>Posted in <a href="http://www.export2reality.co.uk/category/art/" title="View all posts in Art" rel="category tag">Art</a></p><p><a href="http://www.export2reality.co.uk/2012/04/24/forms-an-olympic-digital-animation/" rel="bookmark" title="Forms- An Olympic digital animation" target="_blank">View Video</a></p><p><div class="video"><iframe wmode="transparent" src="http://player.vimeo.com/video/37955460?color=00ff99" width="400" height="300?wmode=transparent" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
	<p>I just recently discovered this stunning animation:</p>
<p style="line-height: 18px; margin-top: 3px; color: #2f2f2e; font-family: Verdana, Geneva, sans-serif; text-align: left; background-color: #ffffff;">&#8220;Forms is a digital artwork that responds to the human body in motion. It focuses exclusively on the mechanics of movement, using footage of world-class athletes to illustrate human movement at the extremes of perfection.</p>
<p style="line-height: 18px; margin-top: 3px; color: #2f2f2e; font-family: Verdana, Geneva, sans-serif; text-align: left; background-color: #ffffff;">Videos of athletes were processed through custom software to create evolving abstract forms that explore the relationships between the human body and its movements through time and space.</p>
<p style="line-height: 18px; margin-top: 3px; color: #2f2f2e; font-family: Verdana, Geneva, sans-serif; text-align: left; background-color: #ffffff;">This artwork was especially commissioned for In the Blink of an Eye by the National Media Museum, with the support of imove.&#8221;</p>
<p style="line-height: 18px; margin-top: 3px; color: #2f2f2e; font-family: Verdana, Geneva, sans-serif; text-align: left; background-color: #ffffff;"><a title="In The Blink Of An Eye" href="http://www.nationalmediamuseum.org.uk/PlanAVisit/Exhibitions/IntheBlinkofanEye/Commissions.aspx " target="_blank">Source</a></p>
<p style="line-height: 18px; margin-top: 3px; color: #2f2f2e; font-family: Verdana, Geneva, sans-serif; text-align: left; background-color: #ffffff;">I admire the beauty of it, however, I am personally more interested in the technical process the artists <span style="line-height: normal;">Quayola &amp; Memo Akten took to create this piece</span></p>
<p style="line-height: 18px; margin-top: 3px; color: #2f2f2e; font-family: Verdana, Geneva, sans-serif; text-align: left; background-color: #ffffff;"><span style="line-height: normal;">After reading up on it I discovered they used camera tracking and animation software to re create the character animation in 3D space from video footage. After this they placed dynamic objects such as particle emitters and springs and attached them to the surface of the character. Combined with the animation and a nice render the effect is amazing.</span></p>
<p style="margin-top: 3px; text-align: left; background-color: #ffffff;"><span style="color: #2f2f2e; font-family: Verdana, Geneva, sans-serif;"><span style="line-height: normal;">Do you have a creative vision you would like to see a reality like these artists? If so get in contact with us, here at E2R we love to explore the creative potential of the technology we use.</span></span></p>
<p><a href="http://www.export2reality.co.uk/2012/04/24/forms-an-olympic-digital-animation/#respond" title="Comment on Forms- An Olympic digital animation">Leave a Comment</a></p>]]></content:encoded>
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			<title>New Business Cards</title>
			<link>http://www.export2reality.co.uk/2012/01/17/new-business-cards/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-business-cards</link>
			<comments>http://www.export2reality.co.uk/2012/01/17/new-business-cards/#comments</comments>
			<pubDate>Tue, 17 Jan 2012 11:35:20 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[Uncategorized]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/?p=191</guid>
						<description><![CDATA[    	    		<p>Posted in <a href="http://www.export2reality.co.uk/category/uncategorized/" title="View all posts in Uncategorized" rel="category tag">Uncategorized</a></p><p><a href="http://www.export2reality.co.uk/2012/01/17/new-business-cards/" title="image">
    	    		    	    		</a></p>Check it out, I picked up some new mini business cards! Ask me for one next time we meet, though I may be reluctant, right now i&#8217;m feeling they are too nice to give away! There are 26 variations, see if you can collect them all!<p><a href="http://www.export2reality.co.uk/2012/01/17/new-business-cards/#respond" title="Comment on New Business Cards">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[    	    		<p>Posted in <a href="http://www.export2reality.co.uk/category/uncategorized/" title="View all posts in Uncategorized" rel="category tag">Uncategorized</a></p><p><a href="http://www.export2reality.co.uk/2012/01/17/new-business-cards/" title="image">
    	    		    	    		</a></p><p>Check it out, I picked up some new mini business cards!</p>
<p style="text-align: center;"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/01/edited1.jpg"><img class=" wp-image-192 aligncenter" title="business card box" src="http://www.export2reality.co.uk/wp-content/uploads/2012/01/edited1-1024x682.jpg" alt="" width="502" height="334" /></a></p>
<p style="text-align: center;"><a href="http://www.export2reality.co.uk/wp-content/uploads/2012/01/edited2.jpg"><img class="wp-image-193 aligncenter" title="business cards" src="http://www.export2reality.co.uk/wp-content/uploads/2012/01/edited2-1024x660.jpg" alt="" width="502" height="323" /></a></p>
<p style="text-align: left;">Ask me for one next time we meet, though I may be reluctant, right now i&#8217;m feeling they are too nice to give away! There are 26 variations, see if you can collect them all!</p>
<p style="text-align: left;">
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			<title>Updated: Unity Asset Store Street furniture pack</title>
			<link>http://www.export2reality.co.uk/2011/11/28/updated-unity-asset-store-street-furniture-pack/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=updated-unity-asset-store-street-furniture-pack</link>
			<comments>http://www.export2reality.co.uk/2011/11/28/updated-unity-asset-store-street-furniture-pack/#comments</comments>
			<pubDate>Mon, 28 Nov 2011 18:14:00 +0000</pubDate>
			<dc:creator>BenW</dc:creator>
					<category><![CDATA[Unity Asset Store]]></category>
		<category><![CDATA[Asset Store]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unity 3D]]></category>
						<guid isPermaLink="false">http://www.export2reality.co.uk/2011/11/28/updated-unity-asset-store-street-furniture-pack/</guid>
						<description><![CDATA[<p>Posted in <a href="http://www.export2reality.co.uk/category/unity-asset-store/" title="View all posts in Unity Asset Store" rel="category tag">Unity Asset Store</a></p>Due to the continued sales of this pack I decided to update it. Its perfect for quickly populating a street scene in unity 3D. It is aimed at current gen consoles or PC, and has levels of detail for efficiency. A few of us have contributed to it now so thank you to those who [...]<p><a href="http://www.export2reality.co.uk/2011/11/28/updated-unity-asset-store-street-furniture-pack/#respond" title="Comment on Updated: Unity Asset Store Street furniture pack">Leave a Comment</a></p>]]></description>
						<content:encoded><![CDATA[<p>Posted in <a href="http://www.export2reality.co.uk/category/unity-asset-store/" title="View all posts in Unity Asset Store" rel="category tag">Unity Asset Store</a></p><p>Due to the continued sales of this pack I decided to update it. Its perfect for quickly populating a street scene in unity 3D. It is aimed at current gen consoles or PC, and has levels of detail for efficiency.</p>
<p>A few of us have contributed to it now so thank you to those who have helped&#8230;you know who you are!</p>
<p><img class="aligncenter size-medium wp-image-107" title="7" src="http://www.export2reality.co.uk/wp-content/uploads/2011/11/7-300x220.jpg" alt="" width="300" height="220" /></p>
<p><span id="more-108"></span></p>
<p><a href="http://www.export2reality.co.uk/wp-content/uploads/2011/11/6.jpg"><img class="aligncenter size-medium wp-image-106" title="6" src="http://www.export2reality.co.uk/wp-content/uploads/2011/11/6-300x220.jpg" alt="" width="300" height="220" /></a><a href="http://www.export2reality.co.uk/wp-content/uploads/2011/11/5.jpg"><img class="aligncenter size-medium wp-image-105" title="5" src="http://www.export2reality.co.uk/wp-content/uploads/2011/11/5-300x220.jpg" alt="" width="300" height="220" /></a></p>
<p><a href="http://www.export2reality.co.uk/wp-content/uploads/2011/11/4.jpg"><img class="aligncenter size-medium wp-image-104" title="4" src="http://www.export2reality.co.uk/wp-content/uploads/2011/11/4-300x220.jpg" alt="" width="300" height="220" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.export2reality.co.uk/wp-content/uploads/2011/11/3.jpg"><img class="aligncenter size-medium wp-image-103" title="3" src="http://www.export2reality.co.uk/wp-content/uploads/2011/11/3-300x220.jpg" alt="" width="300" height="220" /></a></p>
<p><a href="http://www.export2reality.co.uk/wp-content/uploads/2011/11/2.jpg"><img class="aligncenter size-medium wp-image-102" title="2" src="http://www.export2reality.co.uk/wp-content/uploads/2011/11/2-300x220.jpg" alt="" width="300" height="220" /></a></p>
<p><a href="http://www.export2reality.co.uk/wp-content/uploads/2011/11/1.jpg"><img class="aligncenter size-medium wp-image-101" title="1" src="http://www.export2reality.co.uk/wp-content/uploads/2011/11/1-300x220.jpg" alt="" width="300" height="220" /></a></p>
<p>Get it here: <a title="" href="http://u3d.as/content/export-2-reali...-34-models/1CW" target="">http://u3d.as/content/export-2-reali&#8230;-34-models/1CW</a></p>
<p>Talk about it here: <a href="http://forum.unity3d.com/threads/113534-Street-props-Recently-UPDATED">http://forum.unity3d.com/threads/113534-Street-props-Recently-UPDATED</a></p>
<p>&nbsp;</p>
<p>Or comment here!</p>
<p>Let me know what you think <img src='http://www.export2reality.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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